All problems in computer graphics can be solved with a matrix inversion.--Jim Blinn<br /> Jim Blinn is Back! <br /><b>Dirty Pixels</b> is Jim's second compendium of articles selected from his award-winning column, Jim Blinn's Corner, in <i>IEEE Computer Graphics and Applications</i>. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.<br />Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. <b>Dirty Pixels</b> is an invaluable resource for anyone in the computer graphics field.<br /> Teapots and More <br />Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; <i>The Mechanical Universe</i>, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series <i>Cosmos</i>. Jim develop
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